Why aren't liquids (water/lava) flowing?
On MyChunk™, physics simulation for flowing liquids (water, lava) and gravity-affected blocks (sand, gravel, etc.) is set to a static (fixed) state. We have implemented this for two main reasons:
1. Building Safety: To prevent accidental flooding or "water griefing" that could unintentionally damage your complex decorations or nearby structures.
2. Server Optimization: Minimizing physics calculations ensures a smoother, lag-free environment for all players.
How to create a Waterfall or River manually.
Although natural flow is disabled, you can still create beautiful water features using WorldEdit commands. By manually adjusting the "level" (height) of the water, you can simulate a natural flow.
Commands:
//set water:0 — Creates a full, source-height water block.
//set water:1 through //set water:7 — Creates water at progressively lower levels.
1. Building Safety: To prevent accidental flooding or "water griefing" that could unintentionally damage your complex decorations or nearby structures.
2. Server Optimization: Minimizing physics calculations ensures a smoother, lag-free environment for all players.
How to create a Waterfall or River manually.
Although natural flow is disabled, you can still create beautiful water features using WorldEdit commands. By manually adjusting the "level" (height) of the water, you can simulate a natural flow.
Commands:
//set water:0 — Creates a full, source-height water block.
//set water:1 through //set water:7 — Creates water at progressively lower levels.
